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The speculative, research-based interactive installation emerged from a study of water conditions in the De Biesbosch National Park in the Netherlands, focusing on the effects of noise pollution and constant channel regulation. These factors greatly affect freshwater mussels, which depend on clean, oxygenated water and stable sandy beds. Research shows they are highly sensitive to anthropogenic noise, with low-frequency sounds causing stress, although they respond positively to natural sounds.

The installation—comprising a collection of sounds, including recordings of both natural environments and noise pollution, supplemented with a folk song—serves as a kind of poetic, ASMR-inspired concert for freshwater mussels. Although mussels lack a sense of hearing, they rely on other sensitivities to perceive vibration and sound. While we cannot escape the human perspective of perception, we can attempt to engage with their condition and perhaps connect with this species in the future.

Hydrophone recordings of ferry noise and crushed mussel shells, combined with a sung folk lullaby, create a poetic, ASMR-like soundscape. The sound is played through waterproof speakers embedded in 3D-printed boxes made from biodegradable filament containing ground mussel shells. Visitors interact with the work via custom sensory buttons cast in silicone from shells. These buttons trigger subtle changes in the sound environment via Arduino, enabling an intimate, tactile connection with the piece. A hydrophone placed in water invites speculative listening from the mussels’ perspective, emphasizing the entangled experience of sound, touch, and submerged life.

https://izakoczanowska.com/lullaby

The video installation How many drops in an ocean can AI handle? is designed to immerse the viewer in the underwater world of artificial intelligence. The main projection is a hallucination about a future where the boundaries between the natural and the artificial have become indistinguishable. A collage of found footage, images generated by AI algorithms, and real ocean recordings creates a non-linear and multi-threaded narrative about a world where artificial intelligence has taken complete control, replacing humanity’s natural habitat with a digital universe. A crucial reference point for this project is blue humanities, which departs from the anthropocentric perspective that focuses on humans and their actions. Instead, it shifts the focus towards seas and oceans, treating reality as a network of relations within a single ecosystem shared by various entities (social, cultural, technological, and natural).

 https://mateuszpecyna.site/index.php/works/howmanydrops/ / https://vimeo.com/845065099

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2023

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2023

2023

The Pond is a multimedia installation that seeks to reimagine and provide an alternate version to the diorama often seen in natural history museums. Fusing mimicry and speculative fiction, the exhibition explores and exposes the various nuanced artificial elements often concealed in the traditional presentation of dioramas, making commentary on the exploitative notions that the diorama unintentionally conveys. Using augmented reality, large scale video projection, multi-screen video, immersive sound, a holographic display, and inkjet prints, The Pond mirrors the complex multi-layered artifice inherent in traditional dioramas in order to create the illusion of a pond ecosystem, populated with hybrid creatures, inviting viewers to explore the intricate interplay between human-made environments and the natural world while challenging our understanding of nature.

Supported by MOMENTA Biennale de l’image and RBC Foundation’s Emerging Artist Grant. The Pond premiered at the 18th edition of MOMENTA Biennale de l’image.

Description from the artist’s website: The Pond [2023] – Bianca Shonee Arroyo

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